Skip to content
Pexaworks

Services

Mobile Apps

Native and cross-platform apps for iOS and Android, engineered for engagement and built to evolve.

Most mobile app decisions get made backwards — picking a framework before defining what the app actually needs to do — and the wrong call either burns budget on native development a cross-platform app would have handled fine, or ships a cross-platform app that can't hit the performance a genuinely native use case demanded.

The performance gap that used to justify defaulting to native has largely closed. Modern cross-platform engines now render complex UIs at close to native frame rates and start up within a couple hundred milliseconds of a fully native app — which is exactly why roughly four out of five new apps built today can reasonably default to cross-platform rather than paying for two separate native codebases out of habit.

We pick the stack from the requirement, not habit: React Native or Flutter for the large majority of apps, where a proven cross-platform framework now closes most of the historical performance gap at meaningfully lower cost and faster ship time; native Swift or Kotlin when an app is CPU- or GPU-intensive, needs immediate access to the newest OS-level capabilities, or the business case genuinely demands it. Every build follows the same two-week sprint discipline as our other work — device-matrix QA, real usage instrumentation, and a store-launch and iteration plan from day one, not an afterthought.

The choice between the two cross-platform frameworks comes down to team and ecosystem fit as much as raw performance at this point — both now handle the large majority of business apps well. Flutter tends to win when a single, pixel-consistent design across iOS and Android matters most; React Native tends to win when the team already has strong JavaScript or web expertise, or the app needs to share code closely with an existing web platform. We make the call after scoping the actual requirement, not before.

Frequently asked

Should our app be native or cross-platform?

Cross-platform (React Native or Flutter) is the right default for most apps today — the performance gap has closed for standard business applications, and it costs meaningfully less to build and maintain one codebase instead of two. Native still wins for CPU/GPU-intensive apps or when you need day-one access to the newest OS features.

Can one team build both the iOS and Android versions?

Yes — that's the point of a cross-platform build. When native is the right call for both platforms, we still run one team across both, coordinated through the same two-week sprint cycle rather than two disconnected native teams working in isolation.

What happens after launch?

App store review cycles, OS updates, and device fragmentation mean a mobile app needs ongoing care more than most software. We fold that into a support plan — monitoring, crash reporting, and scheduled OS-compatibility updates — rather than treating launch as the end of the engagement.

How much does building cross-platform actually save versus two native codebases?

Meaningfully — one codebase to build, test and maintain instead of two, which shows up directly in both the initial build cost and every release afterward, since a bug fix or feature only gets written once. It's the main reason cross-platform is the reasonable default for most business apps today; the exceptions are the cases where native's performance ceiling genuinely justifies paying for two teams.

Let's build what's next.

Bring us the problem. We'll bring the team that ships.